Questions:
1.) What was the biggest problem you encountered? How did you solve it?
2.) When did you get your biggest "AH HA" idea? What was it?
3.) Who in your group resisted new ideas the most and why?
4.) What doubts did YOU have about the project and how did you overcome those doubts?
5.) Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
6.) What did you learn about yourself, teamwork, and the design process?
Answers:
1.) The biggest problem we encountered I think was when we were cutting the holes in the top. Because, the cardboard was really tough, and I got cut with the scissors. But, we eventually overcome it, and we finally managed to cut open the holes up to a reasonable size.
2.) I think that my biggest "AH HA" idea/moment, was when we were making the back of the game, and we decided that the cardboard flaps on either side not be cut off, but to be used to support the cardboard with the holes in it.
3.) I think that the person who resisted the most ideas in our group had to be, Federico Acosta. Because, he was the one person who kept on saying, "but", and, "if we had this", kind of moments.
4.) I had a few doubts about the project when we put in the inner ramp, but we had not yet cut out the base hole yet. I overcame it, when we finally made some adjustments on where the balls were going to emerge after we threw them.
5.) I believe that the "devil's advocate" in our group, definitely had to be none other than, Juan Carlos Giraldo. Mostly because he also had the same, "but", and, "what if", moments, as well as Federico Acosta had them too. But, I think that his criticisms, actually managed to help us improve on our project/game, and make it better.
6.) I learned that during the making of this project, I was truly the "decision maker" on the team. Mostly because, I only questioned, on things that I was assure of. And I made the necessary propositions in order to make this project run on smoothly.
I also learned that teamwork is very important when you are working as a team. Because if you don't have any teamwork while working in a team, then you don't have a team at all!
The design process took a while, and we sure had to end up discussing what our game was going to be like, but in the end, I think that our game came out how we wanted it too, and that the end result, ended up being, so so better than the prototype ever was!
Well, that's the end of this blog post! Until the next one! Bye!
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